#1 2010-02-27 11:22:33

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Skąd: Mysłakowice
Zarejestrowany: 2010-01-24
Posty: 194
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Skille Passywne i aktywne.

Passywne


Aegis      Shield Block Radius 360 degrees
Acrobat 1     Fall safe height +60
Acrobat 2     Fall safe height +100
Arcane Lore     Resistance to Fire/Earth/Water/Wind Attacks +?? , M.Atk. +3%
Archery     P.Atk. with a bow +200, Bow range +??
Assassination     P.Atk. with a dagger +70, chance to land a Blow attack +??
Boost Breath 1     Breath Guage +180
Boost Breath 2     Breath Guage +300
Clan Aegis 1     P.Def. +3%
Clan Aegis 2     P.Def. +5%
Clan Aegis 3     P.Def. +6%
Clan Agility     Evasion +1
Clan Clarity     MP Regen per tick +??
Clan Cyclonic Resistance     Resistance to Wind and Water Attributes +??
Clan Empowerment     M.Atk. +6%
Clan Essence     MP +??
Clan Fortitude     Resistance to Shock Attribute +??
Clan Freedom     Resistance to Hold and Derangement Attributes +??
Clan Guidance 1     Accuracy +1
Clan Imperium     right to open a clan command channel
Clan Lifeblood     HP Regen per tick +0.5
Clan Luck 1     Reported to be
PvM Death = 3.52% Loss
Clan Luck 2     Reported to be
PvM Death = 3.20% Loss
PvP (No Clan war) = 2% Loss
PvP (Clan War) = .50% Loss
Clan Magic Protection 1     M.Def. +6%
Clan Magic Protection 2     M.Def. +10%
Clan Magmatic Resistance     Resistance to Fire and Earth Attributes +??
Clan March 1     Speed +3
Clan March 2     Speed +5
Clan March 3     Speed +6
Clan Might 1     P.Atk. +3%
Clan Might 1     P.Atk. +5%
Clan Might 1     P.Atk. +6%
Clan Morale     CP Regen per tick +??
Clan Shield Boost     Shield P.Def. +??
Clan Spirituality 1     CP +6%
Clan Spirituality 1     CP +10%
Clan Spirituality 1     CP +12%
Clan Vigilance     Resistance to Sleep Attribute +??
Clan Vitality 1     HP +3%
Clan Vitality 2     HP +5%
Clan Vitality 3     HP +6%
Clan Withstand-Attack     Shield Block Rate +??
Clear Mind 1     MP regen per tick walking +3.2, standing +2.6
Clear Mind 2     MP regen per tick walking +4.0, standing +3.2
Clear Mind 3     MP regen per tick walking +4.3, standing +3.5
Clear Mind 4     MP regen per tick walking +5.1, standing +4.1
Clear Mind 5     MP regen per tick walking +5.8, standing +4.7
Clear Mind 6     MP regen per tick walking +6.2, standing +4.9
Critical Power 1     P.Atk. on a critical hit +32
Critical Power 2     P.Atk. on a critical hit +56
Critical Power 3     P.Atk. on a critical hit +93
Critical Power 4     P.Atk. on a critical hit +177
Critical Power 5     P.Atk. on a critical hit +295
Critical Power 6     P.Atk. on a critical hit +384
Esprit 1     HP regen per tick while running +2.5, mp regen +0.8
Esprit 2     HP regen per tick while running +3.0, mp regen +0.9
Esprit 3     HP regen per tick while running +3.5, mp regen +1.0
Esprit 4     HP regen per tick while running +4.0, mp regen +1.1
Esprit 5     HP regen per tick while running +4.5, mp regen +1.2
Esprit 6     HP regen per tick while running +5.0, mp regen +1.3
Esprit 7     HP regen per tick while running +5.5, mp regen +1.4
Esprit 8     HP regen per tick while running +6.0, mp regen +1.5
Fast HP Recovery 1     HP regen per tick +1.1
Fast HP Recovery 2     HP regen per tick +1.6
Fast HP Recovery 3     HP regen per tick +1.7
Fast HP Recovery 4     HP regen per tick +2.1
Fast HP Recovery 5     HP regen per tick +2.6
Fast HP Recovery 6     HP regen per tick +2.7
Fast HP Recovery 7     HP regen per tick +3.4
Fast HP Recovery 8     HP regen per tick +4.0
Fast Mana Recovery 1     MP regen per tick +1.1
Fast Mana Recovery 2     MP regen per tick +1.5
Fast Mana Recovery 3     MP regen per tick +1.9
Fast Mana Recovery 4     MP regen per tick +2.3
Fast Mana Recovery 5     MP regen per tick +2.7
Fast Mana Recovery 6     MP regen per tick +3.1
Fast Mana Recovery 7     MP regen per tick +3.4
Final Fortress 1     P.Def. +116.875 when HP falls to 30% or less
Final Fortress 2     P.Def. +129.000 when HP falls to 30% or less
Final Fortress 3     P.Def. +141.625 when HP falls to 30% or less
Final Fortress 4     P.Def. +150.375 when HP falls to 30% or less
Final Fortress 5     P.Def. +159.250 when HP falls to 30% or less
Final Fortress 6     P.Def. +168.375 when HP falls to 30% or less
Final Fortress 7     P.Def. +177.625 when HP falls to 30% or less
Final Fortress 8     P.Def. +187.000 when HP falls to 30% or less
Final Fortress 9     P.Def. +196.500 when HP falls to 30% or less
Final Fortress 10     P.Def. +206.125 when HP falls to 30% or less
Final Fortress 11     P.Def. +215.750 when HP falls to 30% or less
Final Frenzy 1     P.Atk. +32.9 when HP falls to 30% or less
Final Frenzy 2     P.Atk. +39.4 when HP falls to 30% or less
Final Frenzy 3     P.Atk. +46.6 when HP falls to 30% or less
Final Frenzy 4     P.Atk. +54.6 when HP falls to 30% or less
Final Frenzy 5     P.Atk. +63.3 when HP falls to 30% or less
Final Frenzy 6     P.Atk. +72.7 when HP falls to 30% or less
Final Frenzy 7     P.Atk. +79.3 when HP falls to 30% or less
Final Frenzy 8     P.Atk. +86.1 when HP falls to 30% or less
Final Frenzy 9     P.Atk. +93.1 when HP falls to 30% or less
Final Frenzy 10     P.Atk. +100.2 when HP falls to 30% or less
Final Frenzy 11     P.Atk. +107.5 when HP falls to 30% or less
Final Frenzy 12     P.Atk. +114.8 when HP falls to 30% or less
Final Frenzy 13     P.Atk. +122.1 when HP falls to 30% or less
Final Frenzy 14     P.Atk. +129.3 when HP falls to 30% or less
Focus Mind 1     MP regen per tick +1.1
Focus Mind 2     MP regen per tick +1.5
Focus Mind 3     MP regen per tick +1.9
Focus Mind 4     MP regen per tick +2.3
Focus Mind 5     MP regen per tick +2.7
Focus Mind 6     MP regen per tick +3.1
Health     Resistance to Bleed, Poison attributes +20%
Higher Mana Gain 1     MP gained from Recharge +22
Higher Mana Gain 2     MP gained from Recharge +24
Higher Mana Gain 3     MP gained from Recharge +28
Higher Mana Gain 4     MP gained from Recharge +29
Higher Mana Gain 5     MP gained from Recharge +31
Higher Mana Gain 6     MP gained from Recharge +32
Higher Mana Gain 7     MP gained from Recharge +38
Higher Mana Gain 8     MP gained from Recharge +39
Higher Mana Gain 9     MP gained from Recharge +41
Higher Mana Gain 10     MP gained from Recharge +42
Higher Mana Gain 11     MP gained from Recharge +48
Higher Mana Gain 12     MP gained from Recharge +49
Higher Mana Gain 13     MP gained from Recharge +50
Higher Mana Gain 14     MP gained from Recharge +52
Higher Mana Gain 15     MP gained from Recharge +53
Higher Mana Gain 16     MP gained from Recharge +59
Higher Mana Gain 17     MP gained from Recharge +61
Higher Mana Gain 18     MP gained from Recharge +62
Higher Mana Gain 19     MP gained from Recharge +64
Higher Mana Gain 20     MP gained from Recharge +66
Higher Mana Gain 21     MP gained from Recharge +72
Higher Mana Gain 22     MP gained from Recharge +73
Higher Mana Gain 23     MP gained from Recharge +75
Higher Mana Gain 24     MP gained from Recharge +76
Higher Mana Gain 25     MP gained from Recharge +78
Higher Mana Gain 26     MP gained from Recharge +79
Higher Mana Gain 27     MP gained from Recharge +81
Iron Body     Fall damage -40%
Knighthood     P.Def. +86.9, Shield P.Def. +10%
Long Shot 1     Bow Range 700
Long Shot 2     Bow Range 900
Mana Recovery     MP regen per tick +20% when wearing Robes
Master of Combat     If a Fist, Sword, Blunt, Polearm or Duals are equipped - P.Atk. +80, CP +5%
Necromancy     Resistance to Dark Attacks +?? , M.Atk. +3%
Quick Recovery 1     Magic Reuse Time -20%
Quick Recovery 2     Magic Reuse Time -25%
Quick Recovery 3     Magic Reuse Time -30%
Quiver of Holding 1     Weight Limit +30%
Quiver of Holding 2     Weight Limit +40%
Quiver of Holding 3     Weight Limit +50%
Seal of Strife 1 (winner)     CP +10%
Seal of Strife 1 (loser)     CP -10%
Shield Mastery 1     Shield Block Rate +50%
Shield Mastery 2     Shield Block Rate +70%
Shield Mastery 3     Shield Block Rate +85%
Shield Mastery 4     Shield Block Rate +100%
Skill Mastery (fighter)     Chance of double duration of buffs or to have no reuse delay with a skill. Based on STR
Skill Mastery (mystic)     Chance of double duration of buffs or to have no reuse delay with a skill. Based on INT
Summon Lore     P.Def. with Robe or Light Armor +60, Casting Spd. +7%, MP Cost on magic skills -3%
Toughness     Resistance to Hold, Sleep, Poison attributes +20%
Vital Force 1     HP regen per tick while sitting +1.9, mp regen +0.9
Vital Force 2     HP regen per tick while sitting +2.7, mp regen +1.1
Vital Force 3     HP regen per tick while sitting +2.9, mp regen +1.2
Vital Force 4     HP regen per tick while sitting +3.6, mp regen +1.5
Vital Force 5     HP regen per tick while sitting +4.5, mp regen +1.7
Vital Force 6     HP regen per tick while sitting +4.7, mp regen +1.8
Vital Force 7     HP regen per tick while sitting +5.6, mp regen +2.1
Vital Force 8     HP regen per tick while sitting +6.7, mp regen +2.5
Weight Limit 1     Weight Limit +100%
Weight Limit 2     Weight Limit +200%
Weight Limit 3     Weight Limit +300%
Wisdom     Resistance to Hold, Sleep, Derangement attributes +20%

Aktywne

Accuracy      Accuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost)
Aegis Stance     Shield Block radius 360 degrees, Shield P.Def. -40%
Arcane Agility     Casting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50
Arcane Power     M.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50
Arcane Wisdom     Magic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50
Fist Fury     Atk. Spd. +25%. HP Regen per tick -12
Focus Skill Mastery     Skill Mastery's (lvl 77 skill) chance to trigger x10, MP regen per tick cost varies based on your level (base is 1.5)
Fortitude     Resistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5)
Guard Stance 1     P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 2     P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 3     P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 4     P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Holy Armor 1     Resistance against Darkness attribute +7%
Holy Armor 2     Resistance against Darkness attribute +10%
Holy Weapon     Makes physical attacks Holy attribute
Parry Stance     P.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5)
Polearm Accuracy 1     Accuracy +2 , MP Regen per tick -??
Polearm Accuracy 2     Accuracy +3 , MP Regen per tick -??
Polearm Accuracy 3     Accuracy +4 , MP Regen per tick -??
Relax     HP regen per tick +5, MP regen per tick -2
Rest of Chameleon     MP regen per tick -2.5, Avoid Agro 100%
Riposte Stance     Accuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a debuff nonexistant, base MP cost per tick is 0.5 (depends on lvl)
Shield Fortress 1     Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 2     Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 3     Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 4     Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 5     Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 6     Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4)
Silent Move     Speed -40%, avoid agro 100%, MP regen per tick -5
Soul Cry 1     P.Atk. +4.5, MP regen per tick -1
Soul Cry 2     P.Atk. +14.0, MP regen per tick -2
Soul Cry 3     P.Atk. +33.5, MP regen per tick -3
Soul Cry 4     P.Atk. +66.5, MP regen per tick -4
Soul Cry 5     P.Atk. +90.5, MP regen per tick -5
Soul Cry 6     P.Atk. +141.5, MP regen per tick -6
Soul Cry 7     P.Atk. +208.5, MP regen per tick -7
Soul Cry 8     P.Atk. +247.0, MP regen per tick -8
Soul Cry 9     P.Atk. +310.0, MP regen per tick -9
Soul Cry 10     P.Atk. +375.5, MP regen per tick -10
Soul Guard 1     P.Def. +293.3, MP regen per tick -5
Soul Guard 2     P.Def. +333.2, MP regen per tick -6
Soul Guard 3     P.Def. +375.9, MP regen per tick -6
Soul Guard 4     P.Def. +421.4, MP regen per tick -7
Soul Guard 5     P.Def. +445.2, MP regen per tick -8
Soul Guard 6     P.Def. +469.7, MP regen per tick -8
Soul Guard 7     P.Def. +494.9, MP regen per tick -8
Soul Guard 8     P.Def. +520.1, MP regen per tick -8
Soul Guard 9     P.Def. +546.0, MP regen per tick -9
Soul Guard 10     P.Def. +571.9, MP regen per tick -9
Soul Guard 11     P.Def. +598.5, MP regen per tick -9
Soul Guard 12     P.Def. +625.8, MP regen per tick -10
Soul Guard 13     P.Def. +653.1, MP regen per tick -10
Transfer Pain 1     Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 2     Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 3     Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 4     Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 5     Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Vicious Stance 1     P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 2     P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 3     P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 4     P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 5     P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 6     P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 7     P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 8     P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 9     P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 10     P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 11     P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 12     P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 13     P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 14     P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 15     P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 16     P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 17     P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 18     P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 19     P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 20     P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4)
War Frenzy     Resistance to Sleep and Shock attributes +??


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